I enjoy touching all bases of game design and development. Besides having proficiency in the Adobe Creative Cloud suite of software, I employ knowledge in Blender and Magicavoxel for 3D/Voxel Modeling, Unity for general game development, and Ableton for audio design, and podcast production. I also enjoy working with Krita and Adobe Photoshop for concept art illustration. 
I believe 'game developer' is a title that requires one to wear many hats, and I do my best to convey that ability. 

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