I began my time at PeopleFun analyzing new development builds of our popular mobile games in the Unity game engine department, and thoroughly testing and approving QA Ready builds of upcoming mobile games launches. I had a hand in maintaining functionality of A/B test variants through DeltaDNA, and checking and tracking software issues/bugs and brainstorming creative ways to consolidate the hurdles and pathways of Quality Assurance.
During the month of December 2019, me and my team completed 9 new game releases, which has ballooned to well over 30 releases in the first quarter of the year. During my tenure, post-launch defects are down and overall product performance was at an all time high. Eventually, I was directly in charge of QA for all games developed in Unity for the company. In 2020, the QA Department was met with its own set of challenges and adversity during the COVID-19 pandemic. During this time we released just as many games through QA and learned more in depth A/B Test Practices as our roles in QA became somewhat merged with analytics and data management. 
In July of 2020, I was promoted to Jr. Producer, where I SPENT MY TIME WORKING ON THE #1 WORD AND PUZZLE GAME ON THE IOS AND GOOGLE PLAY STORE, WORDSCAPES. i worked in a traditional production role, leading stand ups, facilitating kickoffs, product launches, feature retrospectives, and various meetings at the company. 
I also worked on all of our other various games in our portfolio from blockscapes, to wordscapes: search, to blocks saga.