I began working for PeopleFun on September 30th, 2019 as a mobile games quality assurance analyst. This page will be updated as I gain more experience at the position.
I am currently spending my time at PeopleFun analyzing new development builds of our popular mobile games in the Unity game engine department, and thoroughly testing and approving QA Ready builds of upcoming mobile games launches. I have a hand in maintaining functionality of A/B test variants through DeltaDNA, and checking and tracking software issues/bugs and brainstorming creative ways to consolidate the hurdles and pathways of Quality Assurance. I am currently learning A/B testing, autonomous QA practices, and goal task management in Jira and Trello.
During the month of December 2019, me and my team completed 9 new game releases, which has ballooned to well over 30 releases in the first quarter of the year. During my tenure, post-launch defects are down and overall product performance was at an all time high. Eventually, I was directly in charge of QA for all games developed in Unity for the company.
In 2020, the QA Department was met with its own set of challenges and adversity during the COVID-19 pandemic. During this time we released just as many games through QA and learned more in depth A/B Test Practices as our roles in QA became somewhat merged with analytics and data management.